starling gaming development

2015年6月19日 星期五 by Hu, Ching-Hsiang

because it's very important
so I need write it down
if you create a lot animation flash 2D game (include sprite sheet, video, particle)
most of time we will use starling to developer(GPU render)
but texture have resource limit
so my experience is :
1. 1280x720 (don't use 1920x1080)
2. StarlingSwf (very useful tools for timeline animation)
3. object pool (don't create object every time, or you need be sure texture dispose)

good luck have fun

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